Clash Of Clans is an insanely popular strategy game that offers fun, fast paced and mobile strategy with an addictive leveling system and plenty of opportunities to keep playing even after you take your first base. This guide is aimed at players just starting out and aims to provide an overview tier list of the dark elixir troops in the game. We also have a tier list of Clash of Clans Elixir Troops.
Minions are the first dark elixir troop unlocked in the Dark Barracks. The Minion is a flying unit that attacks by spitting blobs of Dark Elixir. It is the one of the two fastest troops in the Home Village, along with the Goblin. The Minion has low hit points compared to other dark elixir troops, but are inexpensive and take less time to train.
Hog Riders, along with Headhunters, are the only ground troops in the game that can jump over Walls without the Jump Spell. The Hog Rider has a relatively cheap training cost compared to most other dark elixir troops. They target defenses first, similar to Giants.
Valkyries are hardy warriors with a double-bladed axe. Valkyries, when used in groups, will destroy most buildings in seconds. They are mainly used to destroy villages and get 3 stars, though it doesn't happen very often. Valkyries do splash damage with their axes, so they are very effective in taking out Clan Castle troops and are used in Clan Castles defensively to take out infantries, though they are weak to large number of ranged enemy troops such as Archers. Their whirlwind attack can damage multiple buildings at once, and Valkyries will automatically place themselves where they are in range of multiple buildings if possible.
Golems are large, rocklike creatures with extremely high hit points. They are used just like Giants - to absorb fire away from other troops. The Golem, when killed, will not just perish. Instead, it will split into two troops or until you reach level 8, then the Golem splits into 3 troops which are called Golemites. Golemites will have 1/5 of the Golem's base hit points and damage per second.
The Witch is a powerful troop that can only be trained with Dark Elixir in the level 5 Dark Barracks. When used, she periodically summons dead troops that appear as Skeletons. In battle, Witches should be used with a meat shield, such as Giants, Golems or other troops with high HP, as they have reasonably low hit points.
The Lava Hound is an air unit with the highest HP of any troop, but extremely low DPS for their housing space. They are used to absorb fire from anti-air defenses, and its own attack prioritizes Air Defenses specifically. When killed, the Lava Hound will split into multiple Lava Pups, the number dependent on the level of the Lava Hound, starting from 8 at level 1 and increasing as it is upgraded. Lava Pups are similar to Minions, though they have less damage per second, fewer hitpoints and shorter range. Note that like Balloons, Lava Hounds cannot attack other air units (although Lava Pups can).
The Bowler is a ground unit that wields a large boulder, that when thrown, will bounce off the ground once and cause splash damage twice in a straight line. While it is useful to cause damage to buildings guarded by Walls and other buildings, it has rather low hit points so it is best to keep them protected by Golems or Giants or other troops with high hit points.
The Ice Golem is a defense targeting ground unit that attacks with its fists and freezes nearby enemy troops and defensive buildings upon death. The freeze effect is reduced when the Ice Golem is on defense. Its attacks slow down its targets attack speed by 50% for 2 seconds.
The Headhunter prioritizes heroes and its attacks slow down enemy Heroes and Troops. Once all enemy Heroes are destroyed it will then target Clan Castle Troops, then proceed to attack anything.