Clash Of Clans is a mobile strategy game where you attack other players in order to collect resources to upgrade your village. You can unlock and upgrade additional troops and structures as you progress. This guide is aimed at players just starting out and aims to provide an overview tier list of the elixir troops in the game. We also have a tier list of Clash of Clans Dark Elixir Troops.
Barbarians are the first unit you unlock in the Barracks. The Barbarian, due to its above average amount of HP per housing space, is a good meat shield. The Barbarian trains very quickly at a low cost, so they are used mostly as meat shields for Wall Breakers, Archers, Goblins and Wizards. If using Barbarians in groups, keep in mind that buildings that do splash damage like Mortars and Wizard Towers can take them out quickly.
Archers are ranged combat troops, meaning that they attack from a distance and shoot over walls. They are quite effective solo, but they are also very capable in groups. Archers are commonly used with Dragons or Balloons, or Hog Riders at later levels. At lower levels, some players use Archers with Giants or Barbarians because they, if deployed first, will take on all defensive fire while Archers can shoot behind them. Archers can only shoot at a distance of 3.5 tiles, though, so bear that in mind.
Goblins are one of the fastest troops in the game and are currently the only troop whose favorite targets are resources. Goblins are mostly used to farm resources; when farming you will go in with Army Camps full of Goblins along with a small number of Wall Breakers. Especially for lower level players, Goblins are more suitable for farming than for trophy hunting. Goblins, like Giants and other troops that have a particular favorite target, will not attack defending Clan Castle troops unless all of its favorite targets have been destroyed.
Giants are the first unit in the game whose AI targets defenses first. Giants are tank-class units who have high amounts of HP, but low DPS. As such, they make good meat shields. They are commonly used to draw fire away from other crucial units such as Wall Breakers, Archers and the like. The only downside to Giants is their poor DPS. Although Giants attack defenses first, they will not fight back against Clan Castle troops until all other defenses are taken out.
Wall Breakers are only used to break through walls. Wall Breakers will deal 40x more damage to walls so they are the perfect troop to break through Walls. Wall Breakers are usually deployed after Giants or other high-HP troops that are drawing fire from nearby defenses.
Balloons are the first flying unit unlocked in the Barracks and deal area splash damage. When their HP reaches zero, they will crash into the ground and deal a small amount of extra splash damage. In the Single Player Campaign, if you take out all of the air defenses, a single Balloon can destroy the rest of the village and achieve 3 stars. Balloons, like Giants, target defensive structures first. Avoiding Wizard Towers is a good idea for Balloons (especially levels 1-4), due to how they clump together.
Wizards are used similarly to Archers as backup troops, but are generally superior (though more costly and time-consuming to train). Wizards have very high damage per second but low HP compared to their housing space and training cost. Wizards, like Archers, can fire over Walls. Lower level players have no need to use Wizards as they will usually just perish in battle quickly, but still get and upgrade them for the future when you go higher. Once they reach level 4, they are extremely useful.
The Healer just does that: heal. If you deploy her she will heal troops that take damage from defenses and can keep Giants alive for a long time. When using a Healer, make sure you destroy as many Air Defenses first as you can. If she is in range of an Air Defense, she will be killed in a matter of seconds. Also, other defensive buildings such as Archer Towers or Wizard Towers may target the Healer.
Dragons are a flying unit unlocked in the level 9 Barracks. Dragons are one of the strongest troops, with high HP and high DPS. They also deal small area splash damage (although this splash damage component is very powerful on defense versus a large number of weak troops like Archers). 10 Dragons will usually destroy a full TH7 village in about a minute and a half. Dragons are often paired up with Rage Spells to ensure the win.
P.E.K.K.A is the tenth troop unlocked in the Barracks and has the most HP of any of the Elixir-based troops. She deals lots of damage but is somewhat slow to attack, so it is advised to be cautious around distractions such as Clan Castle troops and Skeleton Traps. You can deploy her for funneling because of her high health and damage. Also you can use the P.E.K.K.A smash strategy.
Baby Dragon is an air troop unlocked with the level 11 Barracks. They have less health and damage than their fully grown counterparts, however they take much less housing space. When not around any other air troops, it will go into a rage, dealing more damage in the process. This effect only persists when they are not surrounded by any other air troops, so it might be useful to bring less air troops to maximize the chances of them getting enraged. When you are farming, you can use full Baby Dragon army.